AI Insights · Timothy · January 2023
Top 5 io Games on Android in Slovenia Q4 2022
Explore the performance of the top 5 io games on the Android platform in Slovenia during Q4 2022, including download trends, revenue, and active users.
During the fourth quarter of 2022, the top io games on the Android platform in Slovenia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each of these games fared:
Crazy Snake - Web3 Snake Game by Luogame saw a notable increase in weekly revenue towards the end of the quarter. Starting with a modest $24 in the week of November 28, revenue peaked at $40 in the week of December 19 before dropping to $12 by the end of December. Weekly downloads for this game started at 30 in mid-November, peaked at 127 in the week of November 28, and then saw a decline to 19 downloads by the last week of December.
Little Big Snake from Shockwave LLC had a relatively stable performance in terms of weekly downloads, ranging between 7 and 20 throughout the quarter. The game's revenue fluctuated, peaking at $13 in the last week of October, and ending the quarter with no significant revenue in the final weeks. Active users remained consistent, starting at 64 in late September and rising to 81 by the end of December.
Snake Rivals - Fun Snake Game by Supersolid experienced a steady climb in weekly downloads, starting at 10 in late September and reaching 17 by the end of December. Revenue for this game was minimal, with a peak of $8 in the final week of December. The number of active users showed slight fluctuations, with a peak of 69 in the week of November 28 and ending the quarter with 62 active users.
Hole.io by VOODOO demonstrated significant download activity, starting with 253 downloads in late September and peaking at 2.2K in the week of October 31. Weekly revenue for Hole.io was modest, peaking at $4 in mid-December. Active users saw a substantial increase, starting at 2.9K in late September and reaching 7.9K by the end of December.
Crowd City, also by VOODOO, had a steady download rate with minor fluctuations, peaking at 128 downloads in the week of November 28. The game did not generate significant revenue during the quarter. Active users showed a steady increase from 368 in late September to a peak of 638 in early December, ending the quarter with 515 active users.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.